INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

ToniTwo

Lv 17 Pass 11 ToniTwo#1607 BOT MID
37 Points
5–2 W–L · 71%
C Tier
1026 MMR
0 MVP
0 ACE
6 Points
5–2 W–L · 71%
C Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 7 games, 3 wins (43%) 5.4 / 6.7 / 10.3

You Inhouse JG average

  • KDA 2.34 -18%
  • CS per minute 5.9 -9%
  • Gold per minute 391 -10%
  • Damage per minute 600 -7%
  • Kill participation 52% -5 pts
  • Share of team damage 17% -1 pts
  • Vision per minute 1.25 +15%
  • Deaths per game 6.7 +26%
BOT 2 games, 2 wins (100%) 11.5 / 3.0 / 9.0

You Inhouse BOT average

  • KDA 6.83 +157%
  • CS per minute 7.4 -9%
  • Gold per minute 512 on par
  • Damage per minute 1046 +14%
  • Kill participation 66% +12 pts
  • Share of team damage 28% +2 pts
  • Vision per minute 0.98 +24%
  • Deaths per game 3.0 -44%
MID 1 game, 0 wins (0%) 6.0 / 5.0 / 4.0

You Inhouse MID average

  • KDA 2.00 -24%
  • CS per minute 5.9 -19%
  • Gold per minute 406 on par
  • Damage per minute 758 -10%
  • Kill participation 62% +13 pts
  • Share of team damage 28% +4 pts
  • Vision per minute 1.21 +42%
  • Deaths per game 5.0 on par

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning43% Combat andimpact50% Resources andefficiency35% Vision69% Survival47% Objectives andmap34% ToniTwo, Laning: 43%ToniTwo, Combat and impact: 50%ToniTwo, Resources and efficiency: 35%ToniTwo, Vision: 69%ToniTwo, Survival: 47%ToniTwo, Objectives and map: 34%
ToniTwo Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 43% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 50% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 35% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 69% Above role average
Survival Deaths per 10 min; Time dead 47% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 34% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play in 3 tournaments 08/11/2026 +3 —
Defeat Match 549
Tournament
08/11/2026 JG Red -6 -46
Mission Win a tournament match 08/11/2026 +2 —
Mission Play in a tournament 08/11/2026 +1 —
Mission Win 1 match 08/11/2026 +3 —
Mission Play 5 matches 08/11/2026 +1 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 544
Tournament
08/11/2026 JG Red +3 +10
Victory Match 541
Tournament
08/11/2026 JG Blue +3 +10
Mission Win 3 matches 05/11/2026 +8 —
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 492
Queue
05/11/2026 BOT Blue +3 +10
Defeat Match 471
Queue
04/11/2026 JG Blue -3 -17
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 469
Queue
04/11/2026 JG Blue +3 +17
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 436
Queue
02/11/2026 BOT Blue +3 +16
Mission Play 1 match 31/10/2026 +1 —
Defeat Match 375
Queue
31/10/2026 JG Blue -3 -19
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 352
Queue
29/10/2026 MID Red -3 -12