INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

lfoquiYu

Lv 15 Pass 10 lfoquiYu#BR1 MID TOP
13 Points
3–6 W–L · 33%
C Tier
982 MMR
0 MVP
1 ACE
-8 Points
3–6 W–L · 33%
C Tier
— MMR
0 MVP
1 ACE

Performance by lane

JG 8 games, 3 wins (38%) 5.2 / 5.5 / 6.8

You Inhouse JG average

  • KDA 2.18 -23%
  • CS per minute 5.9 -9%
  • Gold per minute 390 -10%
  • Damage per minute 547 -15%
  • Kill participation 56% on par
  • Share of team damage 18% on par
  • Vision per minute 0.59 -46%
  • Deaths per game 5.5 on par
TOP 1 game, 0 wins (0%) 2.0 / 11.0 / 9.0

You Inhouse TOP average

  • KDA 1.00 -50%
  • CS per minute 5.2 -26%
  • Gold per minute 305 -24%
  • Damage per minute 672 -14%
  • Kill participation 31% -9 pts
  • Share of team damage 19% -4 pts
  • Vision per minute 0.67 -25%
  • Deaths per game 11.0 +108%
MID 1 game, 0 wins (0%) 5.0 / 9.0 / 2.0

You Inhouse MID average

  • KDA 0.78 -70%
  • CS per minute 6.6 -10%
  • Gold per minute 503 +20%
  • Damage per minute 764 -9%
  • Kill participation 35% -14 pts
  • Share of team damage 28% +4 pts
  • Vision per minute 0.54 -36%
  • Deaths per game 9.0 +80%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning42% Combat andimpact46% Resources andefficiency30% Vision11% Survival44% Objectives andmap47% lfoquiYu, Laning: 42%lfoquiYu, Combat and impact: 46%lfoquiYu, Resources and efficiency: 30%lfoquiYu, Vision: 11%lfoquiYu, Survival: 44%lfoquiYu, Objectives and map: 47%
lfoquiYu Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 42% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 46% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 30% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 11% Below role average
Survival Deaths per 10 min; Time dead 44% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 47% On par

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 545
Tournament
08/11/2026 JG Red -3 -17
Mission Play in a tournament 08/11/2026 +1 —
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 540
Tournament
08/11/2026 JG Red -3 -14
Mission Earn 1 ACE 06/11/2026 +1 —
Defeat Match 510
Queue
06/11/2026 JG Red ACE -2 -14
Defeat Match 509
Queue
06/11/2026 JG Blue -3 -16
Mission Win 3 matches 06/11/2026 +8 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 5 matches 06/11/2026 +1 —
Victory Match 507
Queue
06/11/2026 JG Red +3 +17
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 500
Queue
06/11/2026 MID Blue -3 -18
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 460
Queue
04/11/2026 JG Blue -3 -22
Victory Match 448
Queue
03/11/2026 JG Red +3 +19
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 447
Queue
03/11/2026 JG Blue +3 +16
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 348
Queue
29/10/2026 TOP Blue -3 -10