Players
Bardelli
Role average
Player
Bardelli
63
Points
10–3
W–L · 77%
A
Tier
1120
MMR
2
MVP
1
ACE
17
Points
8–3
W–L · 73%
A
Tier
—
MMR
1
MVP
1
ACE
7
Points
2–0
W–L · 100%
A
Tier
—
MMR
1
MVP
0
ACE
Performance by lane
TOP
7
games,
4
wins
(57%)
4.3
/
4.3
/
6.9
You Inhouse TOP average
- KDA 2.60 +31%
- CS per minute 7.0 on par
- Gold per minute 379 -5%
- Damage per minute 795 on par
- Kill participation 48% +8 pts
- Share of team damage 22% on par
- Vision per minute 0.91 on par
- Deaths per game 4.3 -19%
BOT
5
games,
4
wins
(80%)
5.2
/
2.8
/
9.0
You Inhouse BOT average
- KDA 5.07 +91%
- CS per minute 8.0 on par
- Gold per minute 524 on par
- Damage per minute 901 on par
- Kill participation 67% +13 pts
- Share of team damage 25% on par
- Vision per minute 0.67 -15%
- Deaths per game 2.8 -48%
JG
2
games,
2
wins
(100%)
4.5
/
3.5
/
8.5
You Inhouse JG average
- KDA 3.71 +31%
- CS per minute 8.0 +23%
- Gold per minute 474 +9%
- Damage per minute 570 -12%
- Kill participation 39% -18 pts
- Share of team damage 13% -5 pts
- Vision per minute 1.24 +14%
- Deaths per game 3.5 -34%
Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 53% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 41% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 44% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 47% | On par |
| Survival Deaths per 10 min; Time dead | 68% | Above role average |
| Objectives and map Objective damage per minute; Turret damage per minute | 45% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Win 10 matches | +2 | — |
| Victory |
Match 556
Queue
|
+3 | +14 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 555
Queue
|
+3 | +18 |
| Mission | Earn 1 ACE | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 553
Queue
|
-2 | 0 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 551
Queue
|
-3 | -10 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 504
Queue
|
+3 | +17 |
| Victory |
Match 494
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 491
Queue
|
+3 | +13 |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 489
Queue
|
-3 | -23 |
| Victory |
Match 466
Queue
|
+3 | +10 |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 464
Queue
|
+3 | +15 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 461
Queue
|
+4 | +15 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 425
Queue
|
+3 | +15 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 419
Queue
|
+4 | +20 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 369
Queue
|
-3 | -13 |