INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Bardelli

Lv 21 Pass 17 Bardelli#BARD1 BOT JG
63 Points
10–3 W–L · 77%
A Tier
1120 MMR
2 MVP
1 ACE
17 Points
8–3 W–L · 73%
A Tier
— MMR
1 MVP
1 ACE
7 Points
2–0 W–L · 100%
A Tier
— MMR
1 MVP
0 ACE

Performance by lane

TOP 7 games, 4 wins (57%) 4.3 / 4.3 / 6.9

You Inhouse TOP average

  • KDA 2.60 +31%
  • CS per minute 7.0 on par
  • Gold per minute 379 -5%
  • Damage per minute 795 on par
  • Kill participation 48% +8 pts
  • Share of team damage 22% on par
  • Vision per minute 0.91 on par
  • Deaths per game 4.3 -19%
BOT 5 games, 4 wins (80%) 5.2 / 2.8 / 9.0

You Inhouse BOT average

  • KDA 5.07 +91%
  • CS per minute 8.0 on par
  • Gold per minute 524 on par
  • Damage per minute 901 on par
  • Kill participation 67% +13 pts
  • Share of team damage 25% on par
  • Vision per minute 0.67 -15%
  • Deaths per game 2.8 -48%
JG 2 games, 2 wins (100%) 4.5 / 3.5 / 8.5

You Inhouse JG average

  • KDA 3.71 +31%
  • CS per minute 8.0 +23%
  • Gold per minute 474 +9%
  • Damage per minute 570 -12%
  • Kill participation 39% -18 pts
  • Share of team damage 13% -5 pts
  • Vision per minute 1.24 +14%
  • Deaths per game 3.5 -34%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning53% Combat andimpact41% Resources andefficiency44% Vision47% Survival68% Objectives andmap45% Bardelli, Laning: 53%Bardelli, Combat and impact: 41%Bardelli, Resources and efficiency: 44%Bardelli, Vision: 47%Bardelli, Survival: 68%Bardelli, Objectives and map: 45%
Bardelli Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 53% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 41% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 44% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 47% On par
Survival Deaths per 10 min; Time dead 68% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 45% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 10 matches 09/11/2026 +2 —
Victory Match 556
Queue
09/11/2026 TOP Red +3 +14
Mission Win 1 match 09/11/2026 +3 —
Victory Match 555
Queue
09/11/2026 BOT Blue +3 +18
Mission Earn 1 ACE 09/11/2026 +1 —
Mission Play 1 match 09/11/2026 +1 —
Defeat Match 553
Queue
08/11/2026 TOP Red ACE -2 0
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 551
Queue
08/11/2026 BOT Red -3 -10
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 504
Queue
06/11/2026 BOT Blue +3 +17
Victory Match 494
Queue
05/11/2026 TOP Red +3 +16
Mission Win 1 match 05/11/2026 +3 —
Victory Match 491
Queue
05/11/2026 JG Blue +3 +13
Mission Play 5 matches 05/11/2026 +1 —
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 489
Queue
05/11/2026 TOP Blue -3 -23
Victory Match 466
Queue
04/11/2026 TOP Blue +3 +10
Mission Win 3 matches 04/11/2026 +8 —
Victory Match 464
Queue
04/11/2026 TOP Red +3 +15
Mission Earn 1 MVP 04/11/2026 +1 —
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 461
Queue
04/11/2026 BOT Red MVP +4 +15
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 425
Queue
02/11/2026 BOT Blue +3 +15
Mission Earn 1 MVP 01/11/2026 +1 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 419
Queue
01/11/2026 JG Red MVP +4 +20
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 369
Queue
30/10/2026 TOP Red -3 -13