Players
venN
Role average
Player
venN
-13
Points
0–5
W–L · 0%
C
Tier
928
MMR
0
MVP
0
ACE
-15
Points
0–5
W–L · 0%
C
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
BOT
3
games,
0
wins
(0%)
5.3
/
5.3
/
3.3
You Inhouse BOT average
- KDA 1.62 -39%
- CS per minute 8.6 +6%
- Gold per minute 481 on par
- Damage per minute 783 -14%
- Kill participation 63% +9 pts
- Share of team damage 29% +3 pts
- Vision per minute 0.97 +23%
- Deaths per game 5.3 on par
MID
2
games,
0
wins
(0%)
2.0
/
7.5
/
6.0
You Inhouse MID average
- KDA 1.07 -59%
- CS per minute 8.3 +14%
- Gold per minute 359 -15%
- Damage per minute 632 -25%
- Kill participation 40% -9 pts
- Share of team damage 18% -6 pts
- Vision per minute 1.24 +46%
- Deaths per game 7.5 +50%
Dimension profile
Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 65% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 50% | On par |
| Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end | 52% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 91% | Above role average |
| Survival Deaths per 10 min; Time dead | 49% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 45% | On par |