INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

venN

Lv 7 Pass 2 venN#1503 BOT MID
-13 Points
0–5 W–L · 0%
C Tier
928 MMR
0 MVP
0 ACE
-15 Points
0–5 W–L · 0%
C Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 3 games, 0 wins (0%) 5.3 / 5.3 / 3.3

You Inhouse BOT average

  • KDA 1.62 -39%
  • CS per minute 8.6 +6%
  • Gold per minute 481 on par
  • Damage per minute 783 -14%
  • Kill participation 63% +9 pts
  • Share of team damage 29% +3 pts
  • Vision per minute 0.97 +23%
  • Deaths per game 5.3 on par
MID 2 games, 0 wins (0%) 2.0 / 7.5 / 6.0

You Inhouse MID average

  • KDA 1.07 -59%
  • CS per minute 8.3 +14%
  • Gold per minute 359 -15%
  • Damage per minute 632 -25%
  • Kill participation 40% -9 pts
  • Share of team damage 18% -6 pts
  • Vision per minute 1.24 +46%
  • Deaths per game 7.5 +50%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning65% Combat andimpact50% Resources andefficiency52% Vision91% Survival49% Objectives andmap45% venN, Laning: 65%venN, Combat and impact: 50%venN, Resources and efficiency: 52%venN, Vision: 91%venN, Survival: 49%venN, Objectives and map: 45%
venN Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 65% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 50% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 52% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 91% Above role average
Survival Deaths per 10 min; Time dead 49% On par
Objectives and map Objective damage per minute; Turret damage per minute 45% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 01/11/2026 +1 —
Defeat Match 407
Queue
01/11/2026 BOT Red -3 -15
Defeat Match 404
Queue
01/11/2026 BOT Blue -3 -16
Defeat Match 397
Queue
01/11/2026 MID Red -3 -10
Defeat Match 396
Queue
01/11/2026 BOT Blue -3 -15
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 394
Queue
01/11/2026 MID Blue -3 -16