INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

The Marzani

The Blade Dancer
Lv 11 Pass 7 The Marzani#BR3 JG MID
0 Points
1–4 W–L · 20%
B Tier
966 MMR
0 MVP
1 ACE
-3 Points
0–1 W–L · 0%
B Tier
— MMR
0 MVP
0 ACE
-5 Points
1–3 W–L · 25%
B Tier
— MMR
0 MVP
1 ACE

Performance by lane

JG 3 games, 0 wins (0%) 3.0 / 8.0 / 7.3

You Inhouse JG average

  • KDA 1.29 -55%
  • CS per minute 5.1 -22%
  • Gold per minute 345 -21%
  • Damage per minute 439 -32%
  • Kill participation 57% on par
  • Share of team damage 16% -2 pts
  • Vision per minute 1.09 on par
  • Deaths per game 8.0 +51%
MID 2 games, 1 win (50%) 9.5 / 4.5 / 7.5

You Inhouse MID average

  • KDA 3.78 +44%
  • CS per minute 6.5 -11%
  • Gold per minute 455 +8%
  • Damage per minute 737 -13%
  • Kill participation 60% +11 pts
  • Share of team damage 23% on par
  • Vision per minute 0.96 +13%
  • Deaths per game 4.5 -10%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning30% Combat andimpact39% Resources andefficiency20% Vision61% Survival33% Objectives andmap44% The Marzani, Laning: 30%The Marzani, Combat and impact: 39%The Marzani, Resources and efficiency: 20%The Marzani, Vision: 61%The Marzani, Survival: 33%The Marzani, Objectives and map: 44%
The Marzani Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 30% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 39% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 20% Below role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 61% On par
Survival Deaths per 10 min; Time dead 33% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 44% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 08/11/2026 +1 —
Mission Play 5 matches 08/11/2026 +1 —
Defeat Match 537
Queue
08/11/2026 MID Red ACE -2 -1
Defeat Match 530
Queue
08/11/2026 JG Red -3 -17
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 529
Queue
08/11/2026 MID Red +3 +16
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 500
Queue
06/11/2026 JG Blue -3 -18
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 459
Queue
04/11/2026 JG Red -3 -14