INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

WW AntaDoMOBA

Lv 13 Pass 4 WW AntaDoMOBA#06490 TOP JG
26 Points
4–1 W–L · 80%
E Tier
1038 MMR
0 MVP
0 ACE
9 Points
4–1 W–L · 80%
E Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 4 games, 3 wins (75%) 4.0 / 7.0 / 16.8

You Inhouse SUP average

  • KDA 2.96 on par
  • CS per minute 1.4 +40%
  • Gold per minute 352 +19%
  • Damage per minute 561 +93%
  • Kill participation 52% -10 pts
  • Share of team damage 12% +3 pts
  • Vision per minute 2.51 -15%
  • Deaths per game 7.0 +30%
JG 1 game, 1 win (100%) 7.0 / 6.0 / 16.0

You Inhouse JG average

  • KDA 3.83 +35%
  • CS per minute 5.5 -15%
  • Gold per minute 432 on par
  • Damage per minute 631 on par
  • Kill participation 46% -11 pts
  • Share of team damage 16% -2 pts
  • Vision per minute 0.87 -20%
  • Deaths per game 6.0 +13%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning69% Combat andimpact74% Resources andefficiency66% Vision16% Survival20% Objectives andmap80% WW AntaDoMOBA, Laning: 69%WW AntaDoMOBA, Combat and impact: 74%WW AntaDoMOBA, Resources and efficiency: 66%WW AntaDoMOBA, Vision: 16%WW AntaDoMOBA, Survival: 20%WW AntaDoMOBA, Objectives and map: 80%
WW AntaDoMOBA Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 69% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 74% On par
Resources and efficiency Share of team gold; Unspent gold at the end 66% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 16% Below role average
Survival Deaths per 10 min; Time dead 20% Below role average
Objectives and map Objective damage per minute 80% Above role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 03/11/2026 +1 —
Victory Match 441
Queue
03/11/2026 SUP Red +3 +10
Mission Win 3 matches 03/11/2026 +8 —
Mission Win 1 match 03/11/2026 +3 —
Victory Match 439
Queue
03/11/2026 SUP Red +3 +10
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 438
Queue
03/11/2026 SUP Red -3 -15
Victory Match 437
Queue
02/11/2026 SUP Blue +3 +17
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 422
Queue
02/11/2026 SUP Red +3 +16
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 389
Queue
31/10/2026 JG Red +3 +16