INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

PauladaNTJ

Aprendiz de Runas
Lv 17 Pass 10 PauladaNTJ#504 MID TOP
18 Points
4–7 W–L · 36%
C Tier
999 MMR
1 MVP
1 ACE
-7 Points
4–7 W–L · 36%
C Tier
— MMR
1 MVP
1 ACE

Performance by lane

MID 6 games, 2 wins (33%) 10.2 / 5.0 / 5.8

You Inhouse MID average

  • KDA 3.20 +22%
  • CS per minute 6.6 -10%
  • Gold per minute 427 on par
  • Damage per minute 942 +12%
  • Kill participation 52% +3 pts
  • Share of team damage 25% on par
  • Vision per minute 1.00 +18%
  • Deaths per game 5.0 on par
JG 4 games, 2 wins (50%) 5.8 / 6.2 / 10.8

You Inhouse JG average

  • KDA 2.64 -7%
  • CS per minute 6.2 on par
  • Gold per minute 422 on par
  • Damage per minute 634 on par
  • Kill participation 61% +4 pts
  • Share of team damage 18% on par
  • Vision per minute 1.22 +12%
  • Deaths per game 6.2 +17%
TOP 1 game, 0 wins (0%) 9.0 / 8.0 / 8.0

You Inhouse TOP average

  • KDA 2.12 +7%
  • CS per minute 6.9 on par
  • Gold per minute 459 +14%
  • Damage per minute 1015 +31%
  • Kill participation 71% +31 pts
  • Share of team damage 39% +16 pts
  • Vision per minute 0.66 -26%
  • Deaths per game 8.0 +51%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning58% Combat andimpact59% Resources andefficiency52% Vision69% Survival51% Objectives andmap56% PauladaNTJ, Laning: 58%PauladaNTJ, Combat and impact: 59%PauladaNTJ, Resources and efficiency: 52%PauladaNTJ, Vision: 69%PauladaNTJ, Survival: 51%PauladaNTJ, Objectives and map: 56%
PauladaNTJ Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 58% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 59% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 52% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 69% On par
Survival Deaths per 10 min; Time dead 51% On par
Objectives and map Objective damage per minute; Turret damage per minute 56% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 MVP 08/11/2026 +1 —
Mission Win 1 match 08/11/2026 +3 —
Victory Match 536
Queue
08/11/2026 MID Blue MVP +4 +23
Defeat Match 529
Queue
08/11/2026 JG Blue -3 -16
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 526
Queue
07/11/2026 TOP Blue -3 -10
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 513
Queue
07/11/2026 MID Red -3 -17
Mission Win 3 matches 06/11/2026 +8 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 509
Queue
06/11/2026 MID Red +3 +16
Mission Play 5 matches 02/11/2026 +1 —
Victory Match 436
Queue
02/11/2026 JG Blue +3 +16
Mission Win 1 match 02/11/2026 +3 —
Victory Match 435
Queue
02/11/2026 JG Red +3 +19
Mission Earn 1 ACE 02/11/2026 +1 —
Defeat Match 431
Queue
02/11/2026 MID Blue ACE -2 0
Defeat Match 430
Queue
02/11/2026 MID Blue -3 -16
Mission Play 1 match 02/11/2026 +1 —
Defeat Match 422
Queue
02/11/2026 MID Blue -3 -16
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 413
List
01/11/2026 JG Blue -3 -15