INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

HellOPapiBR 3

Lv 15 Pass 9 HellOPapiBR#br1 JG TOP
37 Points
6–1 W–L · 86%
A Tier
1091 MMR
2 MVP
1 ACE
18 Points
6–1 W–L · 86%
A Tier
— MMR
2 MVP
1 ACE

Performance by lane

JG 4 games, 4 wins (100%) 18.5 / 7.2 / 13.5

You Inhouse JG average

  • KDA 4.41 +55%
  • CS per minute 7.1 +9%
  • Gold per minute 593 +36%
  • Damage per minute 1396 +116%
  • Kill participation 62% +5 pts
  • Share of team damage 30% +12 pts
  • Vision per minute 0.69 -37%
  • Deaths per game 7.2 +36%
MID 3 games, 2 wins (67%) 11.0 / 8.0 / 7.3

You Inhouse MID average

  • KDA 2.29 -13%
  • CS per minute 7.7 +5%
  • Gold per minute 489 +16%
  • Damage per minute 1236 +47%
  • Kill participation 65% +16 pts
  • Share of team damage 33% +9 pts
  • Vision per minute 0.60 -29%
  • Deaths per game 8.0 +60%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning89% Combat andimpact94% Resources andefficiency91% Vision15% Survival10% Objectives andmap73% HellOPapiBR, Laning: 89%HellOPapiBR, Combat and impact: 94%HellOPapiBR, Resources and efficiency: 91%HellOPapiBR, Vision: 15%HellOPapiBR, Survival: 10%HellOPapiBR, Objectives and map: 73%
HellOPapiBR Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 89% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 94% Above role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 91% Above role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 15% Below role average
Survival Deaths per 10 min; Time dead 10% Below role average
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 73% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 441
Queue
03/11/2026 JG Red MVP +4 +15
Victory Match 439
Queue
03/11/2026 JG Red +3 +10
Mission Win 1 match 03/11/2026 +3 —
Mission Play 5 matches 03/11/2026 +1 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 438
Queue
03/11/2026 JG Blue +3 +15
Mission Earn 1 ACE 02/11/2026 +1 —
Defeat Match 436
Queue
02/11/2026 MID Red ACE -2 -6
Mission Win 3 matches 02/11/2026 +8 —
Victory Match 433
Queue
02/11/2026 MID Blue +3 +20
Victory Match 430
Queue
02/11/2026 MID Red +3 +16
Mission Earn 1 MVP 02/11/2026 +1 —
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 422
Queue
02/11/2026 JG Red MVP +4 +21