INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

R Lab

Lv 12 Pass 5 R Lab#R Lab TOP MID
29 Points
4–1 W–L · 80%
A Tier
1055 MMR
2 MVP
0 ACE
11 Points
4–1 W–L · 80%
A Tier
— MMR
2 MVP
0 ACE

Performance by lane

TOP 3 games, 2 wins (67%) 8.3 / 7.7 / 4.3

You Inhouse TOP average

  • KDA 1.65 -17%
  • CS per minute 8.1 +16%
  • Gold per minute 498 +24%
  • Damage per minute 1040 +34%
  • Kill participation 44% +4 pts
  • Share of team damage 30% +7 pts
  • Vision per minute 0.60 -33%
  • Deaths per game 7.7 +45%
MID 2 games, 2 wins (100%) 19.5 / 3.0 / 11.0

You Inhouse MID average

  • KDA 10.17 +288%
  • CS per minute 7.3 on par
  • Gold per minute 617 +47%
  • Damage per minute 1494 +77%
  • Kill participation 55% +6 pts
  • Share of team damage 33% +9 pts
  • Vision per minute 0.48 -44%
  • Deaths per game 3.0 -40%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning89% Combat andimpact85% Resources andefficiency87% Vision14% Survival35% Objectives andmap93% R Lab, Laning: 89%R Lab, Combat and impact: 85%R Lab, Resources and efficiency: 87%R Lab, Vision: 14%R Lab, Survival: 35%R Lab, Objectives and map: 93%
R Lab Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 89% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 85% Above role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 87% Above role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 14% Below role average
Survival Deaths per 10 min; Time dead 35% On par
Objectives and map Objective damage per minute; Turret damage per minute 93% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 03/11/2026 +1 —
Victory Match 439
Queue
03/11/2026 MID Red MVP +4 +15
Mission Win 3 matches 03/11/2026 +8 —
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 438
Queue
03/11/2026 MID Blue +3 +15
Defeat Match 436
Queue
02/11/2026 TOP Red -3 -16
Mission Earn 1 MVP 02/11/2026 +1 —
Victory Match 433
Queue
02/11/2026 TOP Blue MVP +4 +25
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 430
Queue
02/11/2026 TOP Red +3 +16