INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Zezé Tucanos

Lv 13 Pass 1 Zezé Tucanos#021 BOT JG
0 Points
0–0 W–L · 0%
A- Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 7 games, 0 wins (0%) 4.0 / 5.4 / 4.3

You Inhouse BOT average

  • KDA 1.53 -42%
  • CS per minute 7.5 -7%
  • Gold per minute 410 -18%
  • Damage per minute 713 -22%
  • Kill participation 50% -4 pts
  • Share of team damage 24% -2 pts
  • Vision per minute 0.73 -8%
  • Deaths per game 5.4 on par
JG 3 games, 0 wins (0%) 5.0 / 10.0 / 9.7

You Inhouse JG average

  • KDA 1.47 -48%
  • CS per minute 4.6 -29%
  • Gold per minute 345 -21%
  • Damage per minute 450 -30%
  • Kill participation 54% -3 pts
  • Share of team damage 13% -5 pts
  • Vision per minute 1.37 +26%
  • Deaths per game 10.0 +89%
TOP 1 game, 0 wins (0%) 1.0 / 4.0 / 1.0

You Inhouse TOP average

  • KDA 0.50 -75%
  • CS per minute 7.5 +7%
  • Gold per minute 323 -19%
  • Damage per minute 507 -35%
  • Kill participation 20% -20 pts
  • Share of team damage 17% -6 pts
  • Vision per minute 0.60 -33%
  • Deaths per game 4.0 -25%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning32% Combat andimpact33% Resources andefficiency31% Vision64% Survival58% Objectives andmap32% Zezé Tucanos, Laning: 32%Zezé Tucanos, Combat and impact: 33%Zezé Tucanos, Resources and efficiency: 31%Zezé Tucanos, Vision: 64%Zezé Tucanos, Survival: 58%Zezé Tucanos, Objectives and map: 32%
Zezé Tucanos Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 32% Below role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 33% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 31% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 64% On par
Survival Deaths per 10 min; Time dead 58% On par
Objectives and map Objective damage per minute; Turret damage per minute 32% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 361
Queue
29/10/2026 BOT Red -3 -10
Defeat Match 355
Queue
29/10/2026 JG Red -3 -22
Defeat Match 354
Queue
29/10/2026 BOT Blue -3 -10
Defeat Match 350
Queue
29/10/2026 BOT Blue -3 -11
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 335
Queue
29/10/2026 JG Blue -3 -10
Mission Play 5 matches 28/10/2026 +1 —
Defeat Match 331
Queue
28/10/2026 BOT Blue -3 -10
Defeat Match 314
Queue
28/10/2026 JG Blue -3 -18
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 311
Queue
28/10/2026 BOT Red -3 -18
Defeat Match 305
Queue
27/10/2026 TOP Red -3 -29
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 301
Queue
27/10/2026 BOT Blue -3 -20
Mission Play 1 match 25/10/2026 +1 —
Defeat Match 248
Queue
25/10/2026 BOT Red -3 -20