INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

pimpmijado

Lv 13 Pass 5 pimpmijado#EXUC2 BOT TOP
15 Points
3–2 W–L · 60%
A Tier
1019 MMR
1 MVP
0 ACE
4 Points
1–0 W–L · 100%
A Tier
— MMR
1 MVP
0 ACE
0 Points
2–2 W–L · 50%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 7 games, 3 wins (43%) 1.1 / 5.0 / 13.9

You Inhouse SUP average

  • KDA 3.00 on par
  • CS per minute 0.8 -20%
  • Gold per minute 289 on par
  • Damage per minute 312 +7%
  • Kill participation 62% on par
  • Share of team damage 10% +1 pts
  • Vision per minute 2.92 on par
  • Deaths per game 5.0 -7%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning50% Combat andimpact58% Resources andefficiency34% Vision52% Survival57% Objectives andmap44% pimpmijado, Laning: 50%pimpmijado, Combat and impact: 58%pimpmijado, Resources and efficiency: 34%pimpmijado, Vision: 52%pimpmijado, Survival: 57%pimpmijado, Objectives and map: 44%
pimpmijado Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 50% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 58% On par
Resources and efficiency Share of team gold; Unspent gold at the end 34% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 52% On par
Survival Deaths per 10 min; Time dead 57% On par
Objectives and map Objective damage per minute 44% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 MVP 06/11/2026 +1 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 511
Queue
06/11/2026 SUP Red MVP +4 +19
Mission Play 1 match 02/11/2026 +1 —
Defeat Match 434
Queue
02/11/2026 SUP Red -3 -16
Mission Play 5 matches 01/11/2026 +1 —
Victory Match 412
Queue
01/11/2026 SUP Red +3 +17
Mission Win 1 match 01/11/2026 +3 —
Victory Match 403
Queue
01/11/2026 SUP Blue +3 +15
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 399
Queue
01/11/2026 SUP Blue -3 -16
Defeat Match 384
Tournament
31/10/2026 SUP Red -3 -14
Mission Play in a tournament 31/10/2026 +1 —
Mission Play 1 match 31/10/2026 +1 —
Defeat Match 381
Tournament
31/10/2026 SUP Blue -3 -10