INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

TheEvil

Lv 14 Pass 2 TheEvil#Evil MID BOT
14 Points
1–0 W–L · 100%
C Tier
1017 MMR
0 MVP
0 ACE
3 Points
1–0 W–L · 100%
C Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 4 games, 3 wins (75%) 4.2 / 6.2 / 6.0

You Inhouse MID average

  • KDA 1.64 -37%
  • CS per minute 6.8 -7%
  • Gold per minute 376 -10%
  • Damage per minute 800 -5%
  • Kill participation 43% -6 pts
  • Share of team damage 23% on par
  • Vision per minute 0.80 -6%
  • Deaths per game 6.2 +24%
BOT 1 game, 0 wins (0%) 16.0 / 9.0 / 5.0

You Inhouse BOT average

  • KDA 2.33 -12%
  • CS per minute 7.4 -9%
  • Gold per minute 564 +13%
  • Damage per minute 1211 +32%
  • Kill participation 66% +12 pts
  • Share of team damage 30% +4 pts
  • Vision per minute 0.67 -15%
  • Deaths per game 9.0 +67%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning61% Combat andimpact44% Resources andefficiency42% Vision40% Survival25% Objectives andmap41% TheEvil, Laning: 61%TheEvil, Combat and impact: 44%TheEvil, Resources and efficiency: 42%TheEvil, Vision: 40%TheEvil, Survival: 25%TheEvil, Objectives and map: 41%
TheEvil Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 61% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 44% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 42% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 40% On par
Survival Deaths per 10 min; Time dead 25% Below role average
Objectives and map Objective damage per minute; Turret damage per minute 41% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 3 matches 01/11/2026 +8 —
Mission Win 1 match 01/11/2026 +3 —
Victory Match 418
Queue
01/11/2026 MID Red +3 +17
Mission Play 5 matches 01/11/2026 +1 —
Mission Play 1 match 01/11/2026 +1 —
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 269
Queue
26/10/2026 BOT Red -3 -13
Mission Earn 1 MVP 26/10/2026 +1 —
Victory Match 264
Queue
26/10/2026 MID Blue MVP +4 +16
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 261
Queue
26/10/2026 MID Red +3 +15
Mission Play 1 match 25/10/2026 +1 —
Defeat Match 242
Queue
25/10/2026 MID Blue -3 -15