INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

peyz PRO 4

Lv 16 Pass 1 peyz#br9 BOT MID
0 Points
0–0 W–L · 0%
A+ Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A+ Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 7 games, 5 wins (71%) 7.4 / 7.1 / 10.0

You Inhouse BOT average

  • KDA 2.44 -8%
  • CS per minute 8.8 +9%
  • Gold per minute 530 +6%
  • Damage per minute 1177 +29%
  • Kill participation 60% +6 pts
  • Share of team damage 30% +4 pts
  • Vision per minute 1.28 +62%
  • Deaths per game 7.1 +31%
MID 2 games, 1 win (50%) 6.5 / 8.0 / 11.5

You Inhouse MID average

  • KDA 2.25 -14%
  • CS per minute 7.7 +5%
  • Gold per minute 425 on par
  • Damage per minute 1074 +27%
  • Kill participation 74% +25 pts
  • Share of team damage 31% +7 pts
  • Vision per minute 1.13 +33%
  • Deaths per game 8.0 +60%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning57% Combat andimpact78% Resources andefficiency76% Vision83% Survival19% Objectives andmap67% peyz, Laning: 57%peyz, Combat and impact: 78%peyz, Resources and efficiency: 76%peyz, Vision: 83%peyz, Survival: 19%peyz, Objectives and map: 67%
peyz Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 57% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 78% Above role average
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 76% Above role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 83% Above role average
Survival Deaths per 10 min; Time dead 19% Below role average
Objectives and map Objective damage per minute; Turret damage per minute 67% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 321
Queue
28/10/2026 BOT Blue +3 +24
Mission Win 3 matches 28/10/2026 +8 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 310
Queue
28/10/2026 BOT Red +3 +15
Victory Match 259
Queue
26/10/2026 BOT Red +3 +20
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 255
Queue
26/10/2026 BOT Blue +3 +17
Mission Play 5 matches 24/10/2026 +1 —
Defeat Match 222
Queue
24/10/2026 BOT Blue -3 -15
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 214
Queue
24/10/2026 MID Red -3 -13
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 194
Queue
23/10/2026 MID Red +3 +14
Mission Win 1 match 22/10/2026 +3 —
Victory Match 164
Queue
22/10/2026 BOT Red +3 +16
Mission Earn 1 ACE 22/10/2026 +1 —
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 154
Queue
22/10/2026 BOT Blue ACE -2 -8