INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Valition

Lv 15 Pass 8 Valition#ba1 BOT JG
21 Points
3–2 W–L · 60%
C Tier
1045 MMR
1 MVP
1 ACE
5 Points
3–2 W–L · 60%
C Tier
— MMR
1 MVP
1 ACE

Performance by lane

BOT 4 games, 2 wins (50%) 5.2 / 4.2 / 10.2

You Inhouse BOT average

  • KDA 3.65 +37%
  • CS per minute 8.3 on par
  • Gold per minute 464 -7%
  • Damage per minute 730 -20%
  • Kill participation 51% -3 pts
  • Share of team damage 22% -4 pts
  • Vision per minute 0.79 on par
  • Deaths per game 4.2 -22%
JG 2 games, 2 wins (100%) 5.5 / 3.0 / 7.0

You Inhouse JG average

  • KDA 4.17 +47%
  • CS per minute 6.5 on par
  • Gold per minute 427 on par
  • Damage per minute 471 -27%
  • Kill participation 55% on par
  • Share of team damage 14% -4 pts
  • Vision per minute 1.13 on par
  • Deaths per game 3.0 -43%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning22% Combat andimpact29% Resources andefficiency38% Vision45% Survival75% Objectives andmap39% Valition, Laning: 22%Valition, Combat and impact: 29%Valition, Resources and efficiency: 38%Valition, Vision: 45%Valition, Survival: 75%Valition, Objectives and map: 39%
Valition Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 22% Below role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 29% Below role average
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 38% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 45% On par
Survival Deaths per 10 min; Time dead 75% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 39% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 05/11/2026 +1 —
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 492
Queue
05/11/2026 BOT Red ACE -2 0
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 451
Queue
03/11/2026 BOT Blue -3 -15
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 426
Queue
02/11/2026 BOT Blue +3 +16
Mission Win 3 matches 01/11/2026 +8 —
Victory Match 418
Queue
01/11/2026 JG Red +3 +17
Mission Earn 1 MVP 01/11/2026 +1 —
Victory Match 416
Queue
01/11/2026 JG Blue MVP +4 +27
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 389
Queue
31/10/2026 BOT Red +3 +16