INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Rei Liao

Lv 18 Pass 7 Rei Liao#br1 TOP SUP
10 Points
2–3 W–L · 40%
A- Tier
1003 MMR
0 MVP
1 ACE
-2 Points
2–3 W–L · 40%
A- Tier
— MMR
0 MVP
1 ACE

Performance by lane

TOP 11 games, 4 wins (36%) 3.2 / 5.6 / 3.6

You Inhouse TOP average

  • KDA 1.21 -39%
  • CS per minute 7.5 +7%
  • Gold per minute 380 -5%
  • Damage per minute 716 -8%
  • Kill participation 31% -9 pts
  • Share of team damage 21% -2 pts
  • Vision per minute 0.86 on par
  • Deaths per game 5.6 +6%
SUP 3 games, 2 wins (67%) 3.7 / 3.3 / 8.7

You Inhouse SUP average

  • KDA 3.70 +20%
  • CS per minute 1.3 +30%
  • Gold per minute 330 +11%
  • Damage per minute 361 +24%
  • Kill participation 44% -18 pts
  • Share of team damage 11% +2 pts
  • Vision per minute 2.92 on par
  • Deaths per game 3.3 -39%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning54% Combat andimpact41% Resources andefficiency52% Vision53% Survival54% Objectives andmap65% Rei Liao, Laning: 54%Rei Liao, Combat and impact: 41%Rei Liao, Resources and efficiency: 52%Rei Liao, Vision: 53%Rei Liao, Survival: 54%Rei Liao, Objectives and map: 65%
Rei Liao Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 54% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 41% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 52% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 53% On par
Survival Deaths per 10 min; Time dead 54% On par
Objectives and map Objective damage per minute; Turret damage per minute 65% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 07/11/2026 +1 —
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 512
Queue
07/11/2026 TOP Red -3 -11
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 511
Queue
06/11/2026 TOP Red +3 +14
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 457
Queue
03/11/2026 SUP Red -3 -10
Mission Win 1 match 02/11/2026 +3 —
Victory Match 432
Queue
02/11/2026 SUP Blue +3 +20
Mission Earn 1 ACE 02/11/2026 +1 —
Mission Play 1 match 02/11/2026 +1 —
Defeat Match 429
Queue
02/11/2026 TOP Blue ACE -2 -10
Mission Win 1 match 29/10/2026 +3 —
Victory Match 353
Queue
29/10/2026 TOP Red +3 +18
Defeat Match 350
Queue
29/10/2026 TOP Blue -3 -11
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 332
Queue
28/10/2026 TOP Blue -3 -10
Mission Win 3 matches 28/10/2026 +8 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 330
Queue
28/10/2026 TOP Blue +3 +10
Mission Play 5 matches 27/10/2026 +1 —
Defeat Match 302
Queue
27/10/2026 TOP Red -3 -21
Victory Match 298
Queue
27/10/2026 TOP Red +3 +14
Mission Earn 1 MVP 27/10/2026 +1 —
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 292
Queue
27/10/2026 SUP Red MVP +4 +22
Defeat Match 263
Queue
26/10/2026 TOP Blue -3 -12
Mission Play 1 match 26/10/2026 +1 —
Defeat Match 260
Queue
26/10/2026 TOP Blue -3 -13