INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Victin

Estrela Cadente
Lv 31 Pass 27 Victin#BR1 BOT TOP
40 Points
10–16 W–L · 38%
C Tier
945 MMR
4 MVP
5 ACE
-6 Points
10–16 W–L · 38%
C Tier
— MMR
4 MVP
5 ACE

Performance by lane

JG 31 games, 19 wins (61%) 8.3 / 6.4 / 10.2

You Inhouse JG average

  • KDA 2.90 on par
  • CS per minute 6.4 on par
  • Gold per minute 456 on par
  • Damage per minute 760 +18%
  • Kill participation 59% on par
  • Share of team damage 20% +2 pts
  • Vision per minute 1.16 +6%
  • Deaths per game 6.4 +21%
TOP 2 games, 1 win (50%) 6.0 / 7.5 / 9.0

You Inhouse TOP average

  • KDA 2.00 on par
  • CS per minute 5.8 -17%
  • Gold per minute 394 on par
  • Damage per minute 745 on par
  • Kill participation 50% +10 pts
  • Share of team damage 20% -3 pts
  • Vision per minute 0.69 -22%
  • Deaths per game 7.5 +42%
SUP 2 games, 0 wins (0%) 2.0 / 10.0 / 13.5

You Inhouse SUP average

  • KDA 1.55 -50%
  • CS per minute 0.9 -10%
  • Gold per minute 286 on par
  • Damage per minute 358 +23%
  • Kill participation 59% on par
  • Share of team damage 10% +1 pts
  • Vision per minute 1.64 -44%
  • Deaths per game 10.0 +85%
BOT 1 game, 1 win (100%) 10.0 / 3.0 / 10.0

You Inhouse BOT average

  • KDA 6.67 +151%
  • CS per minute 7.6 -6%
  • Gold per minute 483 on par
  • Damage per minute 1120 +22%
  • Kill participation 61% +7 pts
  • Share of team damage 24% -2 pts
  • Vision per minute 0.53 -33%
  • Deaths per game 3.0 -44%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning59% Combat andimpact62% Resources andefficiency58% Vision60% Survival32% Objectives andmap47% Victin, Laning: 59%Victin, Combat and impact: 62%Victin, Resources and efficiency: 58%Victin, Vision: 60%Victin, Survival: 32%Victin, Objectives and map: 47%
Victin Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 59% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 62% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 58% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 60% On par
Survival Deaths per 10 min; Time dead 32% Below role average
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 47% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win a tournament 08/11/2026 +5 —
Mission Win a tournament match 08/11/2026 +2 —
Mission Play in a tournament 08/11/2026 +1 —
Victory Match 549
Tournament
08/11/2026 JG Blue +6 +46
Mission Win 10 matches 08/11/2026 +2 —
Mission Win 1 match 08/11/2026 +3 —
Victory Match 530
Queue
08/11/2026 TOP Blue +3 +17
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 529
Queue
08/11/2026 TOP Blue -3 -16
Defeat Match 499
Queue
06/11/2026 JG Blue -3 -23
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 496
Queue
06/11/2026 JG Red +3 +16
Mission Win 1 match 05/11/2026 +3 —
Victory Match 483
Queue
05/11/2026 JG Red MVP +4 +28
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 479
Queue
05/11/2026 JG Blue ACE -2 -8
Mission Win 3 matches 04/11/2026 +8 —
Mission Play 20 matches 04/11/2026 +5 —
Victory Match 471
Queue
04/11/2026 JG Red +3 +17
Defeat Match 469
Queue
04/11/2026 JG Red ACE -2 -7
Defeat Match 467
Queue
04/11/2026 JG Blue -3 -13
Mission Earn 1 MVP 04/11/2026 +1 —
Mission Earn 3 MVPs 04/11/2026 +2 —
Victory Match 463
Queue
04/11/2026 JG Red MVP +4 +20
Defeat Match 462
Queue
04/11/2026 JG Red ACE -2 -7
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 460
Queue
04/11/2026 JG Red +3 +22
Defeat Match 441
Queue
03/11/2026 JG Blue -3 -10
Defeat Match 439
Queue
03/11/2026 JG Blue -3 -10
Mission Play 5 matches 03/11/2026 +1 —
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 438
Queue
03/11/2026 JG Red -3 -15
Defeat Match 437
Queue
02/11/2026 JG Red -3 -17
Defeat Match 436
Queue
02/11/2026 SUP Red -3 -16
Defeat Match 435
Queue
02/11/2026 SUP Blue -3 -19
Mission Play 1 match 02/11/2026 +1 —
Defeat Match 422
Queue
02/11/2026 JG Blue -3 -16
Defeat Match 418
Queue
01/11/2026 JG Blue ACE -2 -7
Defeat Match 416
Queue
01/11/2026 JG Red -3 -22
Victory Match 413
List
01/11/2026 JG Red MVP +4 +20
Mission Earn 1 ACE 01/11/2026 +1 —
Defeat Match 410
Queue
01/11/2026 JG Blue ACE -2 -5
Victory Match 407
Queue
01/11/2026 JG Blue +3 +15
Victory Match 404
Queue
01/11/2026 JG Red MVP +4 +21
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Mission Win 10 matches 30/10/2026 +2 —
Victory Match 368
Queue
30/10/2026 JG Red MVP +4 +16
Mission Earn 3 MVPs 30/10/2026 +2 —
Mission Win 1 match 30/10/2026 +3 —
Mission Play 1 match 30/10/2026 +1 —
Victory Match 365
Queue
30/10/2026 JG Red MVP +4 +20
Victory Match 352
Queue
29/10/2026 JG Blue +3 +12
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 348
Queue
29/10/2026 JG Red +3 +10