INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

pray

Lv 15 Pass 4 pray#2002 SUP BOT
-3 Points
0–2 W–L · 0%
A- Tier
978 MMR
0 MVP
1 ACE
-5 Points
0–2 W–L · 0%
A- Tier
— MMR
0 MVP
1 ACE

Performance by lane

SUP 9 games, 2 wins (22%) 1.0 / 3.7 / 10.1

You Inhouse SUP average

  • KDA 3.03 on par
  • CS per minute 1.0 on par
  • Gold per minute 269 -9%
  • Damage per minute 200 -31%
  • Kill participation 52% -10 pts
  • Share of team damage 6% -3 pts
  • Vision per minute 2.59 -12%
  • Deaths per game 3.7 -31%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning34% Combat andimpact18% Resources andefficiency24% Vision43% Survival81% Objectives andmap30% pray, Laning: 34%pray, Combat and impact: 18%pray, Resources and efficiency: 24%pray, Vision: 43%pray, Survival: 81%pray, Objectives and map: 30%
pray Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 34% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 18% Below role average
Resources and efficiency Share of team gold; Unspent gold at the end 24% Below role average
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 43% On par
Survival Deaths per 10 min; Time dead 81% Above role average
Objectives and map Objective damage per minute 30% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 398
Queue
01/11/2026 SUP Red -3 -16
Mission Earn 1 ACE 01/11/2026 +1 —
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 395
Queue
01/11/2026 SUP Red ACE -2 -6
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 357
Queue
29/10/2026 SUP Blue -3 -12
Defeat Match 328
Queue
28/10/2026 SUP Red -3 -24
Mission Win 1 match 28/10/2026 +3 —
Mission Play 5 matches 28/10/2026 +1 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 325
Queue
28/10/2026 SUP Red +3 +24
Defeat Match 302
Queue
27/10/2026 SUP Red -3 -21
Mission Earn 1 ACE 27/10/2026 +1 —
Defeat Match 298
Queue
27/10/2026 SUP Blue ACE -2 -4
Defeat Match 294
Queue
27/10/2026 SUP Blue -3 -10
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 289
Queue
27/10/2026 SUP Blue +3 +15