Players
DEE Sly
Role average
Player
DEE Sly
38
Points
7–5
W–L · 58%
C
Tier
1001
MMR
1
MVP
0
ACE
7
Points
7–5
W–L · 58%
C
Tier
—
MMR
1
MVP
0
ACE
Performance by lane
TOP
10
games,
4
wins
(40%)
5.3
/
7.3
/
5.3
You Inhouse TOP average
- KDA 1.45 -27%
- CS per minute 5.8 -17%
- Gold per minute 378 -6%
- Damage per minute 751 on par
- Kill participation 34% -6 pts
- Share of team damage 23% on par
- Vision per minute 0.61 -31%
- Deaths per game 7.3 +38%
MID
2
games,
2
wins
(100%)
12.5
/
6.5
/
8.0
You Inhouse MID average
- KDA 3.15 +20%
- CS per minute 5.4 -26%
- Gold per minute 420 on par
- Damage per minute 1071 +27%
- Kill participation 49% on par
- Share of team damage 24% on par
- Vision per minute 0.73 -14%
- Deaths per game 6.5 +30%
BOT
2
games,
0
wins
(0%)
10.5
/
8.5
/
15.0
You Inhouse BOT average
- KDA 3.00 +13%
- CS per minute 7.0 -14%
- Gold per minute 476 on par
- Damage per minute 1027 +12%
- Kill participation 62% +8 pts
- Share of team damage 24% -2 pts
- Vision per minute 0.72 -9%
- Deaths per game 8.5 +57%
Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 32% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 45% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 31% | Below role average |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 20% | Below role average |
| Survival Deaths per 10 min; Time dead | 20% | Below role average |
| Objectives and map Objective damage per minute; Turret damage per minute | 58% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 496
Queue
|
-3 | -16 |
| Victory |
Match 483
Queue
|
+3 | +23 |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 479
Queue
|
+3 | +18 |
| Defeat |
Match 448
Queue
|
-3 | -19 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 441
Queue
|
+3 | +10 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 438
Queue
|
-3 | -15 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 437
Queue
|
+3 | +17 |
| Defeat |
Match 418
Queue
|
-3 | -17 |
| Victory |
Match 413
List
|
+3 | +15 |
| Victory |
Match 410
Queue
|
+3 | +15 |
| Defeat |
Match 407
Queue
|
-3 | -15 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 402
List
|
+4 | +16 |
| Mission | Play 5 matches | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 368
Queue
|
-3 | -11 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 348
Queue
|
-3 | -10 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 300
Queue
|
-3 | -11 |