INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

DEE Sly

Lv 19 Pass 8 DEE Sly#DEE TOP BOT
38 Points
7–5 W–L · 58%
C Tier
1001 MMR
1 MVP
0 ACE
7 Points
7–5 W–L · 58%
C Tier
— MMR
1 MVP
0 ACE

Performance by lane

TOP 10 games, 4 wins (40%) 5.3 / 7.3 / 5.3

You Inhouse TOP average

  • KDA 1.45 -27%
  • CS per minute 5.8 -17%
  • Gold per minute 378 -6%
  • Damage per minute 751 on par
  • Kill participation 34% -6 pts
  • Share of team damage 23% on par
  • Vision per minute 0.61 -31%
  • Deaths per game 7.3 +38%
MID 2 games, 2 wins (100%) 12.5 / 6.5 / 8.0

You Inhouse MID average

  • KDA 3.15 +20%
  • CS per minute 5.4 -26%
  • Gold per minute 420 on par
  • Damage per minute 1071 +27%
  • Kill participation 49% on par
  • Share of team damage 24% on par
  • Vision per minute 0.73 -14%
  • Deaths per game 6.5 +30%
BOT 2 games, 0 wins (0%) 10.5 / 8.5 / 15.0

You Inhouse BOT average

  • KDA 3.00 +13%
  • CS per minute 7.0 -14%
  • Gold per minute 476 on par
  • Damage per minute 1027 +12%
  • Kill participation 62% +8 pts
  • Share of team damage 24% -2 pts
  • Vision per minute 0.72 -9%
  • Deaths per game 8.5 +57%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning32% Combat andimpact45% Resources andefficiency31% Vision20% Survival20% Objectives andmap58% DEE Sly, Laning: 32%DEE Sly, Combat and impact: 45%DEE Sly, Resources and efficiency: 31%DEE Sly, Vision: 20%DEE Sly, Survival: 20%DEE Sly, Objectives and map: 58%
DEE Sly Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 32% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 45% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 31% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 20% Below role average
Survival Deaths per 10 min; Time dead 20% Below role average
Objectives and map Objective damage per minute; Turret damage per minute 58% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 496
Queue
06/11/2026 TOP Blue -3 -16
Victory Match 483
Queue
05/11/2026 MID Red +3 +23
Mission Win 3 matches 05/11/2026 +8 —
Mission Win 1 match 05/11/2026 +3 —
Mission Play 5 matches 05/11/2026 +1 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 479
Queue
05/11/2026 MID Red +3 +18
Defeat Match 448
Queue
03/11/2026 TOP Blue -3 -19
Mission Win 1 match 03/11/2026 +3 —
Victory Match 441
Queue
03/11/2026 TOP Red +3 +10
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 438
Queue
03/11/2026 TOP Red -3 -15
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 437
Queue
02/11/2026 TOP Blue +3 +17
Defeat Match 418
Queue
01/11/2026 TOP Blue -3 -17
Victory Match 413
List
01/11/2026 TOP Red +3 +15
Victory Match 410
Queue
01/11/2026 TOP Red +3 +15
Defeat Match 407
Queue
01/11/2026 TOP Red -3 -15
Mission Earn 1 MVP 01/11/2026 +1 —
Mission Win 3 matches 01/11/2026 +8 —
Victory Match 402
List
01/11/2026 TOP Red MVP +4 +16
Mission Play 5 matches 01/11/2026 +1 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 368
Queue
30/10/2026 BOT Blue -3 -11
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 348
Queue
29/10/2026 BOT Blue -3 -10
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 300
Queue
27/10/2026 TOP Blue -3 -11