Blue side
15 kills
| Player | K/D/A | CS | Damage | Gold | Vision |
|---|---|---|---|---|---|
|
|
4/6/2 1.0 KDA | 179 5.9/min | 16.477 22% of team | 10.375 | 37 12 wards |
|
|
4/7/7 1.6 KDA | 205 6.8/min | 18.189 24% of team | 11.496 | 54 7 wards |
|
|
3/3/2 1.7 KDA | 263 8.7/min | 16.824 22% of team | 11.380 | 28 13 wards |
|
|
3/7/3 0.9 KDA | 226 7.5/min | 18.655 25% of team | 12.070 | 17 7 wards |
|
|
1/5/5 1.2 KDA | 30 1.0/min | 5.423 7% of team | 7.365 | 99 43 wards |
Red side
28 kills
Victory
| Player | K/D/A | CS | Damage | Gold | Vision |
|---|---|---|---|---|---|
|
|
6/4/1 1.8 KDA | 215 7.1/min | 24.487 24% of team | 13.945 | 14 8 wards |
|
|
7/3/12 6.3 KDA | 175 5.8/min | 15.749 16% of team | 13.173 | 41 15 wards |
|
|
9/2/2 5.5 KDA | 235 7.8/min | 19.613 20% of team | 13.222 | 31 18 wards |
|
|
6/3/12 6.0 KDA | 234 7.7/min | 31.631 32% of team | 14.320 | 32 8 wards |
|
|
0/3/19 6.3 KDA | 26 0.9/min | 8.291 8% of team | 8.741 | 82 30 wards |
Dimension profile in this game
Each player in this game alone, against the inhouse average for their role: 50% is the role average.
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 30% | Below role average |
| Combat and impact | 27% | Below role average |
| Resources and efficiency | 26% | Below role average |
| Vision | 76% | Above role average |
| Survival | 66% | On par |
| Objectives and map | 39% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 85% | Above role average |
| Combat and impact | 79% | Above role average |
| Resources and efficiency | 78% | Above role average |
| Vision | 91% | Above role average |
| Survival | 57% | On par |
| Objectives and map | 41% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 75% | Above role average |
| Combat and impact | 29% | Below role average |
| Resources and efficiency | 66% | On par |
| Vision | 64% | On par |
| Survival | 95% | Above role average |
| Objectives and map | 23% | Below role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 46% | On par |
| Combat and impact | 33% | On par |
| Resources and efficiency | 34% | On par |
| Vision | 33% | On par |
| Survival | 57% | On par |
| Objectives and map | 46% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 42% | On par |
| Combat and impact | 14% | Below role average |
| Resources and efficiency | 31% | Below role average |
| Vision | 64% | On par |
| Survival | 80% | Above role average |
| Objectives and map | 71% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 70% | Above role average |
| Combat and impact | 54% | On par |
| Resources and efficiency | 61% | On par |
| Vision | 6% | Below role average |
| Survival | 57% | On par |
| Objectives and map | 94% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 15% | Below role average |
| Combat and impact | 43% | On par |
| Resources and efficiency | 17% | Below role average |
| Vision | 82% | Above role average |
| Survival | 66% | On par |
| Objectives and map | 21% | Below role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 25% | Below role average |
| Combat and impact | 23% | Below role average |
| Resources and efficiency | 33% | On par |
| Vision | 94% | Above role average |
| Survival | 82% | Above role average |
| Objectives and map | 56% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 54% | On par |
| Combat and impact | 68% | On par |
| Resources and efficiency | 54% | On par |
| Vision | 64% | On par |
| Survival | 72% | Above role average |
| Objectives and map | 73% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 58% | On par |
| Combat and impact | 45% | On par |
| Resources and efficiency | 31% | On par |
| Vision | 29% | Below role average |
| Survival | 71% | Above role average |
| Objectives and map | 28% | Below role average |