Players
Lil Jao
Role average
Player
Lil Jao
Aprendiz de Runas
21
Points
6–8
W–L · 43%
D
Tier
994
MMR
0
MVP
0
ACE
-6
Points
6–8
W–L · 43%
D
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
TOP
10
games,
5
wins
(50%)
3.7
/
4.9
/
9.1
You Inhouse TOP average
- KDA 2.61 +31%
- CS per minute 5.2 -26%
- Gold per minute 338 -16%
- Damage per minute 577 -26%
- Kill participation 45% +5 pts
- Share of team damage 17% -6 pts
- Vision per minute 1.07 +20%
- Deaths per game 4.9 -8%
SUP
3
games,
1
win
(33%)
0.0
/
5.3
/
13.7
You Inhouse SUP average
- KDA 2.56 -17%
- CS per minute 1.1 +10%
- Gold per minute 274 -7%
- Damage per minute 226 -22%
- Kill participation 39% -23 pts
- Share of team damage 6% -3 pts
- Vision per minute 2.18 -26%
- Deaths per game 5.3 on par
JG
1
game,
0
wins
(0%)
1.0
/
5.0
/
12.0
You Inhouse JG average
- KDA 2.60 -8%
- CS per minute 5.0 -23%
- Gold per minute 315 -28%
- Damage per minute 529 -18%
- Kill participation 59% on par
- Share of team damage 17% -1 pts
- Vision per minute 0.77 -29%
- Deaths per game 5.0 -6%
Dimension profile
Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 24% | Below role average |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 43% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 13% | Below role average |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 39% | On par |
| Survival Deaths per 10 min; Time dead | 65% | Above role average |
| Objectives and map Objective damage per minute; Turret damage per minute | 48% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Defeat |
Match 492
Queue
|
-3 | -10 |
| Defeat |
Match 490
Queue
|
-3 | -12 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 486
Queue
|
+3 | +15 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 471
Queue
|
-3 | -17 |
| Mission | Win 3 matches | +8 | — |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 449
Queue
|
+3 | +17 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 447
Queue
|
+3 | +16 |
| Defeat |
Match 431
Queue
|
-3 | -10 |
| Defeat |
Match 430
Queue
|
-3 | -16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 427
Queue
|
+3 | +16 |
| Mission | Play 5 matches | +1 | — |
| Defeat |
Match 416
Queue
|
-3 | -22 |
| Victory |
Match 404
Queue
|
+3 | +16 |
| Defeat |
Match 402
List
|
-3 | -11 |
| Defeat |
Match 396
Queue
|
-3 | -15 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 394
Queue
|
+3 | +16 |