INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Lil Jao

Aprendiz de Runas
Lv 17 Pass 7 Lil Jao#sett TOP JG
21 Points
6–8 W–L · 43%
D Tier
994 MMR
0 MVP
0 ACE
-6 Points
6–8 W–L · 43%
D Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 10 games, 5 wins (50%) 3.7 / 4.9 / 9.1

You Inhouse TOP average

  • KDA 2.61 +31%
  • CS per minute 5.2 -26%
  • Gold per minute 338 -16%
  • Damage per minute 577 -26%
  • Kill participation 45% +5 pts
  • Share of team damage 17% -6 pts
  • Vision per minute 1.07 +20%
  • Deaths per game 4.9 -8%
SUP 3 games, 1 win (33%) 0.0 / 5.3 / 13.7

You Inhouse SUP average

  • KDA 2.56 -17%
  • CS per minute 1.1 +10%
  • Gold per minute 274 -7%
  • Damage per minute 226 -22%
  • Kill participation 39% -23 pts
  • Share of team damage 6% -3 pts
  • Vision per minute 2.18 -26%
  • Deaths per game 5.3 on par
JG 1 game, 0 wins (0%) 1.0 / 5.0 / 12.0

You Inhouse JG average

  • KDA 2.60 -8%
  • CS per minute 5.0 -23%
  • Gold per minute 315 -28%
  • Damage per minute 529 -18%
  • Kill participation 59% on par
  • Share of team damage 17% -1 pts
  • Vision per minute 0.77 -29%
  • Deaths per game 5.0 -6%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning24% Combat andimpact43% Resources andefficiency13% Vision39% Survival65% Objectives andmap48% Lil Jao, Laning: 24%Lil Jao, Combat and impact: 43%Lil Jao, Resources and efficiency: 13%Lil Jao, Vision: 39%Lil Jao, Survival: 65%Lil Jao, Objectives and map: 48%
Lil Jao Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 24% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 43% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 13% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 39% On par
Survival Deaths per 10 min; Time dead 65% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 48% On par

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 492
Queue
05/11/2026 JG Red -3 -10
Defeat Match 490
Queue
05/11/2026 TOP Red -3 -12
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 486
Queue
05/11/2026 TOP Blue +3 +15
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 471
Queue
04/11/2026 TOP Blue -3 -17
Mission Win 3 matches 03/11/2026 +8 —
Mission Play 5 matches 03/11/2026 +1 —
Victory Match 449
Queue
03/11/2026 TOP Red +3 +17
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 447
Queue
03/11/2026 TOP Blue +3 +16
Defeat Match 431
Queue
02/11/2026 SUP Blue -3 -10
Defeat Match 430
Queue
02/11/2026 SUP Blue -3 -16
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 427
Queue
02/11/2026 TOP Blue +3 +16
Mission Play 5 matches 01/11/2026 +1 —
Defeat Match 416
Queue
01/11/2026 TOP Red -3 -22
Victory Match 404
Queue
01/11/2026 SUP Red +3 +16
Defeat Match 402
List
01/11/2026 TOP Blue -3 -11
Defeat Match 396
Queue
01/11/2026 TOP Blue -3 -15
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 394
Queue
01/11/2026 TOP Red +3 +16