INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
Download for Windows
Players
Player

NKZ TEMPLAS

Aprendiz de Runas
Lv 25 Pass 17 NKZ TEMPLAS#BRIAR JG TOP
43 Points
9–7 W–L · 56%
D Tier
1050 MMR
2 MVP
1 ACE
9 Points
7–5 W–L · 58%
D Tier
— MMR
2 MVP
1 ACE
0 Points
2–2 W–L · 50%
D Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 25 games, 12 wins (48%) 4.4 / 6.3 / 8.9

You Inhouse JG average

  • KDA 2.11 -26%
  • CS per minute 6.4 on par
  • Gold per minute 406 -7%
  • Damage per minute 603 -7%
  • Kill participation 53% -4 pts
  • Share of team damage 19% +1 pts
  • Vision per minute 0.99 -9%
  • Deaths per game 6.3 +19%
TOP 3 games, 2 wins (67%) 6.0 / 9.0 / 5.3

You Inhouse TOP average

  • KDA 1.26 -37%
  • CS per minute 6.7 on par
  • Gold per minute 402 on par
  • Damage per minute 783 on par
  • Kill participation 39% on par
  • Share of team damage 23% on par
  • Vision per minute 0.68 -24%
  • Deaths per game 9.0 +70%
SUP 2 games, 1 win (50%) 3.5 / 14.5 / 15.5

You Inhouse SUP average

  • KDA 1.31 -57%
  • CS per minute 0.9 -10%
  • Gold per minute 307 on par
  • Damage per minute 229 -21%
  • Kill participation 58% -4 pts
  • Share of team damage 7% -2 pts
  • Vision per minute 2.48 -16%
  • Deaths per game 14.5 +169%
MID 1 game, 0 wins (0%) 3.0 / 11.0 / 4.0

You Inhouse MID average

  • KDA 0.64 -76%
  • CS per minute 6.5 -11%
  • Gold per minute 362 -14%
  • Damage per minute 524 -38%
  • Kill participation 27% -22 pts
  • Share of team damage 18% -6 pts
  • Vision per minute 0.67 -21%
  • Deaths per game 11.0 +120%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning41% Combat andimpact51% Resources andefficiency44% Vision29% Survival24% Objectives andmap46% NKZ TEMPLAS, Laning: 41%NKZ TEMPLAS, Combat and impact: 51%NKZ TEMPLAS, Resources and efficiency: 44%NKZ TEMPLAS, Vision: 29%NKZ TEMPLAS, Survival: 24%NKZ TEMPLAS, Objectives and map: 46%
NKZ TEMPLAS Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 41% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 51% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 44% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 29% Below role average
Survival Deaths per 10 min; Time dead 24% Below role average
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 46% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 522
Tournament
07/11/2026 JG Red -3 -31
Mission Play in 3 tournaments 07/11/2026 +3 —
Victory Match 520
Tournament
07/11/2026 JG Blue +3 +11
Mission Win a tournament match 07/11/2026 +2 —
Mission Win 1 match 07/11/2026 +3 —
Victory Match 518
Tournament
07/11/2026 JG Red +3 +14
Mission Play in a tournament 07/11/2026 +1 —
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 515
Tournament
07/11/2026 JG Blue -3 -21
Defeat Match 510
Queue
06/11/2026 MID Red -3 -24
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 505
Queue
06/11/2026 JG Blue +3 +20
Mission Play 5 matches 02/11/2026 +1 —
Defeat Match 433
Queue
02/11/2026 JG Red -3 -20
Victory Match 431
Queue
02/11/2026 JG Red +3 +10
Mission Earn 1 MVP 02/11/2026 +1 —
Mission Win 3 matches 02/11/2026 +8 —
Victory Match 430
Queue
02/11/2026 JG Red MVP +4 +21
Victory Match 427
Queue
02/11/2026 JG Blue +3 +16
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 426
Queue
02/11/2026 JG Blue +3 +16
Victory Match 410
Queue
01/11/2026 SUP Red +3 +15
Mission Earn 1 ACE 01/11/2026 +1 —
Defeat Match 402
List
01/11/2026 JG Blue ACE -2 -1
Defeat Match 397
Queue
01/11/2026 TOP Red -3 -10
Defeat Match 396
Queue
01/11/2026 JG Blue -3 -15
Mission Earn 1 MVP 01/11/2026 +1 —
Mission Win 1 match 01/11/2026 +3 —
Victory Match 394
Queue
01/11/2026 JG Red MVP +4 +21
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 389
Queue
31/10/2026 SUP Blue -3 -16
Defeat Match 385
Tournament
31/10/2026 JG Red -6 -42
Mission Play in 3 tournaments 31/10/2026 +3 —
Victory Match 382
Tournament
31/10/2026 JG Blue +3 +10
Mission Win a tournament match 31/10/2026 +2 —
Mission Play in a tournament 31/10/2026 +1 —
Mission Win 3 matches 31/10/2026 +8 —
Defeat Match 378
Tournament
31/10/2026 JG Red -3 -21
Victory Match 377
Tournament
31/10/2026 JG Red +3 +12
Mission Play 5 matches 31/10/2026 +1 —
Victory Match 375
Queue
31/10/2026 TOP Red +3 +19
Mission Win 1 match 31/10/2026 +3 —
Mission Play 1 match 31/10/2026 +1 —
Victory Match 371
Queue
31/10/2026 TOP Blue +3 +12
Defeat Match 352
Queue
29/10/2026 JG Red -3 -12
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 348
Queue
29/10/2026 JG Blue -3 -10
Mission Play 1 match 26/10/2026 +1 —
Defeat Match 261
Queue
26/10/2026 JG Blue -3 -15
Defeat Match 243
Queue
25/10/2026 JG Red -3 -16
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 242
Queue
25/10/2026 JG Red +3 +15