INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Corvinal Style

Lv 16 Pass 10 Corvinal Style#gap MID TOP
37 Points
6–4 W–L · 60%
C Tier
1056 MMR
0 MVP
1 ACE
7 Points
6–4 W–L · 60%
C Tier
— MMR
0 MVP
1 ACE

Performance by lane

MID 8 games, 4 wins (50%) 4.5 / 4.0 / 4.6

You Inhouse MID average

  • KDA 2.28 -13%
  • CS per minute 6.5 -11%
  • Gold per minute 357 -15%
  • Damage per minute 598 -29%
  • Kill participation 36% -13 pts
  • Share of team damage 19% -5 pts
  • Vision per minute 0.86 on par
  • Deaths per game 4.0 -20%
JG 2 games, 2 wins (100%) 7.0 / 2.0 / 2.0

You Inhouse JG average

  • KDA 4.50 +58%
  • CS per minute 5.4 -17%
  • Gold per minute 391 -10%
  • Damage per minute 411 -36%
  • Kill participation 31% -26 pts
  • Share of team damage 13% -5 pts
  • Vision per minute 1.46 +34%
  • Deaths per game 2.0 -62%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning22% Combat andimpact14% Resources andefficiency15% Vision56% Survival73% Objectives andmap44% Corvinal Style, Laning: 22%Corvinal Style, Combat and impact: 14%Corvinal Style, Resources and efficiency: 15%Corvinal Style, Vision: 56%Corvinal Style, Survival: 73%Corvinal Style, Objectives and map: 44%
Corvinal Style Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 22% Below role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 14% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 15% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 56% On par
Survival Deaths per 10 min; Time dead 73% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 44% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 07/11/2026 +3 —
Mission Play 1 match 07/11/2026 +1 —
Victory Match 513
Queue
07/11/2026 JG Blue +3 +17
Defeat Match 507
Queue
06/11/2026 MID Blue -3 -17
Victory Match 503
Queue
06/11/2026 MID Blue +3 +17
Defeat Match 501
Queue
06/11/2026 MID Red -3 -15
Mission Win 3 matches 06/11/2026 +8 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 5 matches 06/11/2026 +1 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 499
Queue
06/11/2026 MID Red +3 +23
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 479
Queue
05/11/2026 JG Red +3 +18
Defeat Match 435
Queue
02/11/2026 MID Blue -3 -19
Mission Earn 1 ACE 02/11/2026 +1 —
Defeat Match 426
Queue
02/11/2026 MID Red ACE -2 -6
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 422
Queue
02/11/2026 MID Red +3 +16
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 416
Queue
01/11/2026 MID Blue +3 +22